Bergen, Norway

SigmundVolden.

I build apps, games, and3D experiences.

A React and React Native developer who likes turning ambitious ideas into useful, tactile products—from mobile tools to worlds you can play in.

Find me
01.

About Me

I’m Sigmund Volden, a developer in Bergen building useful apps and playful 3D experiences.

My background spans web development, consulting, and a Bachelor’s degree in cybersecurity from the University of Bergen. I bring that mix to mobile tools, web products, and games—including Void Sanction on Steam.

Away from the keyboard: music, fitness, hiking, and gaming.

Sigmund Volden

Web & mobile

  • React
  • React Native
  • Next.js
  • TypeScript
  • JavaScript

3D & games

  • Three.js
  • Unity
  • C#

Backend & security

  • Node.js
  • PostgreSQL
  • Realm
  • Cybersecurity
02.

Experience & impact

Shipped products across web, mobile & games @ Independent

2022 — Present

  • Built and released Void Sanction, an independently developed sci-fi action game available on Steam.
  • Shipped Røret for Android, turning industry calculations and AI-assisted guidance into a practical field tool.
  • Created production web products including Fulcrum and Multiview, alongside experimental browser-based 3D games.
React NativeReactTypeScriptThree.jsPostgreSQLC#Unity
03.

Selected work

Void Sanction player confronting a towering alien machine
Shipped on SteamUnity · C#

Lead project

Void Sanction

A sci-fi action game built and shipped independently. Fight through hostile alien environments, adapt your loadout, and survive escalating encounters with strange creatures and machines.

Seal of Sigmund project screenshot

Seal of Sigmund

Evidence-backed passive security scanning for modern web applications, connecting findings to exact repository revisions, explicit evidence, and clearly declared coverage limits.

  • Next.js
  • TypeScript
  • Security
Fulcrum project screenshot

Fulcrum

A real-time war-claims verification platform that turns breaking-conflict noise into an auditable record. Claims are backed by evidence and scored by evidentiary weight.

  • Next.js
  • TypeScript
Multiview project screenshot

Multiview

A web app for watching multiple streams and videos side by side. It remembers favorite creators and surfaces new uploads automatically.

  • React
  • TypeScript
BP Kronstad project screenshot

BP Kronstad

A work-in-progress 3D game recreating the convenience store where I work. Explore the shop, pick up products, and place them on the counter as Bybanen passes outside.

  • 3D
  • Browser game
iPhysics project screenshot

iPhysics

An interactive physics learning collection that turns mechanics, optics, quantum behavior, and radiation into hands-on 3D simulations with live graphs and step-by-step calculations.

  • React
  • Three.js
  • TypeScript
Røret project

Røret

A mobile toolkit for plumbing professionals, combining practical flow, pressure-loss, and pipe-sizing calculators with saved projects and AI-assisted guidance.

  • React Native
  • TypeScript
  • Android

More experiments

Other things I’ve made

Hypertrophy

A configurable Android training log with custom exercises, categories, and weekly progress tracking.

  • React Native
  • TypeScript
  • Realm

Space Game

A multiplayer 3D space game with resource gathering, combat, home-base management, and portal travel.

  • React
  • Three Fiber
  • Prisma

Roach Ranch

An experimental browser-based survival idle game with an interactive 3D world.

  • Three.js
  • React Three Fiber

ElKomplett

An e-commerce platform with product, category, and manufacturer management plus a transaction dashboard.

  • React
  • PostgreSQL
  • C#

Poe 2 Overlords

A Path of Exile 2 build-planning companion with interactive class, skill, and gem pages.

  • Next.js
  • TypeScript

Cybercraft

A Unity real-time strategy prototype exploring city building and tactical gameplay systems.

  • Unity
  • C#

04. What's Next?

Let’s build something.

Have a product idea, an unusual technical challenge, or a world worth bringing to life? Tell me what you’re working on and let’s see where it goes.

Start a conversation