Bergen, Norway

SigmundVolden.

I build apps, games, and 3D experiences.

A React and React Native developer who likes turning ambitious ideas into useful, tactile products—from mobile tools to worlds you can play in.

Find me
01.

About Me

I’m Sigmund Volden, a developer in Bergen who enjoys making useful software and playful interactive experiences. I’m most at home where product thinking, visual craft, and technical problem-solving overlap.

My background includes a Bachelor’s degree in cybersecurity from the University of Bergen and professional work in web development and consulting. That foundation still shapes how I build: with attention to performance, security, and the details users actually feel.

Today I work primarily with React, React Native, Three.js, and Unity. I’ve shipped mobile tools, data-heavy web products, browser-based 3D games, and the sci-fi action game Void Sanction on Steam.

When I'm not coding, I enjoy music, fitness, hiking, gaming, and exploring new technologies.

Here are some technologies I've been working with:

  • JavaScript (ES6+)
  • TypeScript
  • React
  • React Native
  • Next.js
  • Three.js
  • Node.js
  • C#
  • PostgreSQL
  • Realm
  • Unity
  • Cybersecurity
Sigmund Volden
02.

Experience & impact

Shipped products across web, mobile & games @ Independent

2022 — Present

  • Built and released Void Sanction, an independently developed sci-fi action game available on Steam.
  • Shipped Røret for Android, turning industry calculations and AI-assisted guidance into a practical field tool.
  • Created production web products including Fulcrum and Multiview, alongside experimental browser-based 3D games.
React NativeReactTypeScriptThree.jsPostgreSQLC#Unity
03.

Selected work

Void Sanction player confronting a towering alien machine
Shipped on SteamUnity · C#

Lead project

Void Sanction

A sci-fi action game built and shipped independently. Fight through hostile alien environments, adapt your loadout, and survive escalating encounters with strange creatures and machines.

Fulcrum project screenshot

Featured build

Fulcrum

A real-time war-claims verification platform that turns breaking-conflict noise into an auditable record. Claims are backed by evidence and scored by evidentiary weight.

  • Next.js
  • TypeScript
Multiview project screenshot

Featured build

Multiview

A web app for watching multiple streams and videos side by side. It remembers favorite creators and surfaces new uploads automatically.

  • React
  • TypeScript
Røret project

Featured build

Røret

A mobile toolkit for plumbing professionals, combining practical flow, pressure-loss, and pipe-sizing calculators with saved projects and AI-assisted guidance.

  • React Native
  • TypeScript
  • Android

More experiments

Other things I’ve made

Hypertrophy

A configurable Android training log with custom exercises, categories, and weekly progress tracking.

  • React Native
  • TypeScript
  • Realm

Space Game

A multiplayer 3D space game with resource gathering, combat, home-base management, and portal travel.

  • React
  • Three Fiber
  • Prisma

Roach Ranch

An experimental browser-based survival idle game with an interactive 3D world.

  • Three.js
  • React Three Fiber

ElKomplett

An e-commerce platform with product, category, and manufacturer management plus a transaction dashboard.

  • React
  • PostgreSQL
  • C#

Poe 2 Overlords

A Path of Exile 2 build-planning companion with interactive class, skill, and gem pages.

  • Next.js
  • TypeScript

Cybercraft

A Unity real-time strategy prototype exploring city building and tactical gameplay systems.

  • Unity
  • C#

04. What's Next?

Let’s build something.

Have a product idea, an unusual technical challenge, or a world worth bringing to life? Tell me what you’re working on and let’s see where it goes.

Start a conversation