
Lead project
Void Sanction
A sci-fi action game built and shipped independently. Fight through hostile alien environments, adapt your loadout, and survive escalating encounters with strange creatures and machines.
I build apps, games, and3D experiences.
A React and React Native developer who likes turning ambitious ideas into useful, tactile products—from mobile tools to worlds you can play in.
I’m Sigmund Volden, a developer in Bergen building useful apps and playful 3D experiences.
My background spans web development, consulting, and a Bachelor’s degree in cybersecurity from the University of Bergen. I bring that mix to mobile tools, web products, and games—including Void Sanction on Steam.
Away from the keyboard: music, fitness, hiking, and gaming.

2022 — Present

Lead project
A sci-fi action game built and shipped independently. Fight through hostile alien environments, adapt your loadout, and survive escalating encounters with strange creatures and machines.

Evidence-backed passive security scanning for modern web applications, connecting findings to exact repository revisions, explicit evidence, and clearly declared coverage limits.

A real-time war-claims verification platform that turns breaking-conflict noise into an auditable record. Claims are backed by evidence and scored by evidentiary weight.

A web app for watching multiple streams and videos side by side. It remembers favorite creators and surfaces new uploads automatically.

A work-in-progress 3D game recreating the convenience store where I work. Explore the shop, pick up products, and place them on the counter as Bybanen passes outside.

An interactive physics learning collection that turns mechanics, optics, quantum behavior, and radiation into hands-on 3D simulations with live graphs and step-by-step calculations.

A mobile toolkit for plumbing professionals, combining practical flow, pressure-loss, and pipe-sizing calculators with saved projects and AI-assisted guidance.
More experiments
A configurable Android training log with custom exercises, categories, and weekly progress tracking.
A multiplayer 3D space game with resource gathering, combat, home-base management, and portal travel.
An experimental browser-based survival idle game with an interactive 3D world.
An e-commerce platform with product, category, and manufacturer management plus a transaction dashboard.
A Path of Exile 2 build-planning companion with interactive class, skill, and gem pages.
A Unity real-time strategy prototype exploring city building and tactical gameplay systems.
04. What's Next?
Have a product idea, an unusual technical challenge, or a world worth bringing to life? Tell me what you’re working on and let’s see where it goes.
Start a conversation