Hi, my name is

Sigmund
Volden

App Developer (Frontend, Backend)

A Bergen-based developer passionate about building useful applications.

I'm a developer with broad experience spanning data security, optimization, and various frameworks. My primary focus is on React and React Native application development, creating useful applications that solve real problems.

I completed a Bachelor's degree in cybersecurity from the University of Bergen in 2021, covering cryptography, code optimization, and system development.

In 2022, I worked as a Web Developer at Wide Assessment in Bergen, and as a Web Consultant at VVS Komplett, while pursuing independent application development projects.

01.

About Me

Hello! I'm Sigmund Volden, a developer based in Bergen who is passionate about building useful applications. Born in 1986 in Lillehammer, Norway, I've always been interested in technology and how things work.

I completed my Bachelor's degree in cybersecurity from the University of Bergen in 2021, where I studied cryptography, code optimization, and system development. In 2022, I worked as a web developer at Wide Assessment in Bergen and as a web consultant at VVS Komplett, while pursuing independent application development as a side project.

I have broad experience spanning data security, optimization, and various frameworks. My primary focus these days is React and React Native application development. Currently, I'm working on a game project called Roach Ranch.

When I'm not coding, I enjoy music, fitness, hiking, gaming, and exploring new technologies.

Here are some technologies I've been working with:

  • JavaScript (ES6+)
  • TypeScript
  • React
  • React Native
  • Next.js
  • Three.js
  • Node.js
  • C#
  • PostgreSQL
  • Realm
  • Unity
  • Cybersecurity
Sigmund Volden
02.

Where I've Worked

Application Developer @ Independent Developer

2022 — Present

  • Developing various applications including mobile apps, web platforms, and games using React Native, React, and Three.js.
  • Created Hypertrophy, a training app with custom exercise configuration and progress tracking.
  • Built ElKomplett, an e-commerce platform with full CRUD support for categories, products, and manufacturers.
  • Developed Roach Ranch, a web-based survival game using Three.js Fiber, and Space Game, a multiplayer 3D space game.
React NativeReactTypeScriptThree.jsPostgreSQLC#Unity
03.

Some Things I've Built

Void Sanction

Featured Project

Void Sanction

A sci-fi action game featuring intense combat against alien creatures. Battle through hostile environments with a variety of weapons and gear. Currently available on Steam.

  • Unity
  • C#
Hypertrophy

Featured Project

Hypertrophy

A training application for Android enabling users to configure custom exercise types and categories. Track your progress with a dedicated progress tab and easily monitor weekly improvements. Built with React Native and Realm for local data persistence.

  • React Native
  • TypeScript
  • Realm
  • Android Studio
Space Game

Featured Project

Space Game

A 3D multiplayer space game where players can harvest minerals in space. Features include login system, homebase management, enemy encounters, combat mechanics, and portal navigation. Future plans include ship building and campaign modes.

  • React
  • Three Fiber
  • Netlify
  • Prisma
Roach Ranch

Featured Project

Roach Ranch

A web-based survival idle/clicker game built with Three.js Fiber. Features interactive 3D graphics and gameplay mechanics that run directly in the browser. An experimental project exploring 3D game development on the web.

  • Three.js
  • Three Fiber
  • JavaScript
  • Netlify

Other Noteworthy Projects

view the archive

ElKomplett

An e-commerce platform with full CRUD support. Add categories, products, manufacturers, and specify product types. Features a dashboard to monitor transactions (in development).

  • React
  • TypeScript
  • PostgreSQL
  • C#

Poe 2 Overlords

A website for the Path of Exile 2 game with character class details and skill selection. Create and test character builds before gameplay with interactive pages for gems and classes.

  • Next.js
  • TypeScript

Cybercraft

A real-time strategy (RTS) game developed in Unity. Features city building and strategic gameplay mechanics built with C# and Unity engine.

  • Unity
  • C#

04. What's Next?

Get In Touch

Whether you have a question, want to collaborate on a project, or just want to say hi, feel free to reach out. I'll do my best to get back to you!